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Game Scanner has an internal database with proper values for each core. Each core can have its own different ID numbers to define which is which. That number is the ID that defines which virtual controller that core will simulate, such as a gamepad, light gun, mouse, keyboard, or even a single ID for a mouse + keyboard combo. You'll notice there's a "Device code" drop-down in the Core Options window with a number. #Retroarch remap keyboard windows#It's designed like this to prevent you from accidentally clicking or pressing keys randomly onto other windows in your desktop unknowingly, in case another program steals focus for some reason and you didn't realize it because you're in VR. If you alt-tab from EmuVR, or any other window/program suddenly gets focused, EmuVR will automatically unfocus your input from the controlled game. When you focus input to a mouse or keyboard enabled game, EmuVR will automatically bring its window to the foreground. Some systems can receive input from both a keyboard and a gamepad at the same time. Gamepad buttons are not affected by this, they will always work. Don't forget to toggle them again before you resume playing.Press Scroll Lock to toggle them back if you need them.All keyboard hotkeys are disabled in keyboard mode, so that you can type.Press Scroll Lock again after you're done, to disable all hotkeys again, or you might be pressing random hotkeys accidentally. That means that if you do want to use a hotkey temporarily, for example to show Retroarch's menu or to change the volume, you'll need to turn off "Game Focus" mode (which enables your hotkeys back) by pressing Scroll Lock. When enabling keyboard input mode for a system in Game Scanner, your games will run in Retroarch with Game Focus enabled automatically from start. That's why Retroarch has a mode called "Game Focus", where it simply will disable all hotkeys, so you can use your keyboard at will. #Retroarch remap keyboard code#If you're trying to use your keyboard to play games or write code in your Commodore 64, for example, those hotkeys will get in the way. Retroarch has a lot of hotkeys for your keyboard, like pressing P to pause a game, F1 to show the menu, Esc to exit the game, numpad + or - to change the volume, etc. When you start controlling a mouse-enabled game, EmuVR will automatically lock your cursor as if pressing the Lock Mouse key. In desktop mode, your mouse won't move the camera when controlling games with mouse input. #Retroarch remap keyboard android#It still does connect with my Android smartphone and tablet wirelessly without issues though, which is a first for a wireless controller I own, so that's why I'll be able to do more testing and probably improve support for ScummVM in the future.When mouse input is enabled for a game, if it has Input Focus, you will move the ingame mouse cursor. #Retroarch remap keyboard Pc#I also thought PS5 Controller (DualSense) would be communicating with BLE5.0 with the PC -which would help my real-life job and current project - but that is not the case apparently it uses Bluetooth Classic BR/EDR, at least for the time being. I did get a PS5 controller (someone shares it with me currently) to experiment with some things. I need to clarify that I haven't actually purchased a new PS5. And give this keymapper a try in the meanwhile I understand that features will be implemented as soon as possible I thank you all very much for all the effort put into this project. Congratulations on your ps5! In my country "modern" videogames are completely out of the question because of week currency, so i can honestly say i envy you But I do want to work on it, once I get the time. However, I haven't found any time to work on it currently, due to real-life job deadlines. Up until very recently, I didn't have a controller on my own to test, other than a very VERY old analogue stick joystick. Especially since soon, when ResidualVM integration with the Android port is done, we may need alternative scheme controls for the games where "tank" movement controls are a think. Obviously there is much work to be done to extent support and also test and allow remapping of buttons if they don't currently work (and I expect that they probably won't). I can only speak on our own Android port and for that controller support is pretty much the basic stuff and mouse emulation with the joysticks. ![]()
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